12/29/2023 0 Comments Uno flip rulesYou may only play this card when you do NOT have another card in your hand that matches the color on the discard pile (but it is acceptable to play this card if you have matching number or Action Cards). Playing this card comes with a catch, however! The player drawing the 4 cards can pause the unit in order to have enough time to do so. When you play this card, you get to choose the color that continues play PLUS the next player selected by the unit must draw 4 cards from the DRAW pile and lose their turn (even if that player is you!). If a Wild card is turned up at the beginning of play, the player chosen by the unit to take the first turn chooses the color that continues play. You may play a Wild card on your turn even if you have another playable card in your hand. You'll want to call the color out fast or risk the wrath of the next player! When you play this card, you get to choose the color that continues play (any color including the color in play before the Wild card was laid down). If a Skip card is turned up at the beginning of play, the same rule applies. This card may only be played on a matching color or on another Skip card. The skipped player must still press their Player Button before time runs out, so this is not the time to snooze. When you play this card, the next player is "skipped" (loses their turn). If turned up at the beginning of play, the same rule applies. This card may only be played on a matching color or on another Draw Two card. The player drawing the 2 cards must do so and press their own Player Button before time runs out if time does run out the player must draw an additional 2 cards. When you play this card, the next player selected by the unit must draw 2 cards and miss their turn (even if that player is you!). Note: If you play the SLAP card on your turn, do NOT press your Player Button you will press the SLAP Button instead. If you do not press your Player Button before time runs out, indicated by a buzzer, you must draw two cards from the DRAW pile as a penalty for taking too long. The unit will then immediately select the next player to play.watch out, it could be you again! If playable, that card can be put down in the same turn, however you may not play any other card from your hand after the draw.Īs soon as you've completed your turn, you must press your Player Button. If so, you must draw a card from the draw pile. You may also choose NOT to play a playable card from your hand. If the card you picked up can be played, you are free to put it down in the same turn. If you don't have a card that matches the one on the DISCARD pile, you must take a card from the draw pile. Alternatively, the player can put down a Wild card. On your turn, you must match a card from your hand to the card on the top of the discard pile, either by number, color or symbol (symbols represent Action Cards).Įxample: If the card on the discard pile is a red 7, the player must put down a red card OR any color 7. When your Player Button lights up, it's your turn and the clock is ticking! If you want to start a new game, you can reset the unit by holding down the Play/Pause Button and SLAP Buttons simultaneously for about 3 seconds, until the lights and sounds activate. If any Player Button is flashing, press that button and the unit will select the next player to take a turn. If you pause the unit during a game, or the unit goes to sleep due to inactivity, press the Play/Pause Button to resume playing. You're part of the action now.don't blink! Press the Play/Pause Button to start the game, and the unit will immediately select who goes first. The button you press will be your personal Player Button for the game. To begin play, each player presses the Player Button in front of them. NOTE: If any of the Action Cards (symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions. The top card of the DRAW pile is turned over to begin a DISCARD pile in the remaining side of the tray. Place the remainder of the deck facedown in one side of the tray to form a DRAW pile. The dealer shuffles and deals each player 7 cards. Turn the unit back over.Įach player draws a card the player that draws the highest number deals (count any card with a symbol as zero). Then, flip the On/Off Switch to the "On" position. On the bottom of the unit, use the Speed Switch to select your desired speed. Setupīefore beginning, decide how fast you would like to play. Points in rounds accumulate and the first player to reach 500 points wins. The winner of the round scores points for the cards everyone else is left holding. Race the timer and your opponents to be the first player to get rid of all of your cards in each round! 8 SLAP cards - 2 each in blue, green, red and yellow.8 Skip cards - 2 each in blue, green, red and yellow.8 Draw Two cards - 2 each in blue, green, red and yellow.
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